A copper bell on a chain; the water line inside is your clock
BuiltNeoForgeForgeFabric1.21.1
Status
0.1.0 on three loaders, 106 tests; no one has ever climbed inside
Mod loader
NeoForge, Forge, Fabric
Minecraft
1.21.1
Who installs it
Everyone on the server needs it
🔔 What it is
A winch on your dock lowers a copper diving bell straight down into the sea, one block every two seconds, as deep as the chain you loaded will pay out. The bell is open at the bottom: swim up through the grate and you are standing in air at the bottom of the ocean. There is no air meter and no timer. The bell holds about three minutes of air, and as you spend it the water inside visibly rises, up your legs, your chest, your chin. That rising water line is the entire interface.
The descent is the best part: two seconds a block, chain clanking overhead, a shipwreck sliding past the porthole, and then the soft thud of the grate settling on the sand. You step out, dig into the wreck, stuff the chest's contents into your shirt, and swim back to the warm lantern glow, and the water inside is at your knees now, which it was not before. Nothing beeps. Nothing counts down. You just look at the line, do the arithmetic against how far the loot is, and decide whether you are brave or whether you are winching up. It is the cheapest way to breathe underwater in the game, and the least free.
👥 Playing with friends
Built for two: a friend pumping the Bellows on the dock is the only way to stay down longer
⚠️ Before you install
The load-bearing claim, that a player standing in the bell can actually breathe, has never been watched by a human. It is argued from code and verified headless, but no head has ever been inside.
The bell physically moves blocks in your ocean while diving. Restoration is tested and exact, but a backup before the first dive in a world you love is cheap.
The Sunken Treasure advancement can currently be granted without honestly earning it.
⏱️ Your first 5 minutes
New to this mod? Do these in order and you will have seen the point of it.
Craft a Winch Post from planks, iron and a chain, and place it at the edge of a dock, facing open water.
Right-click the post with chain. Each link buys two blocks of depth; sixteen links is the full reach.
Craft the Diving Bell from copper blocks, glass and a lantern, and hang it on the post.
Right-click the post. The bell drops into the water and sinks one block every two seconds until it finds the sea floor.
Swim down, get under the bell, and come up through the grate in its floor. You are now standing in air, at depth.
Watch the water line inside. When it is climbing your chest, it is time to be back in the bell and winching up.
🔁 How it works
The winch and the chain
The bell moves straight down from the winch post and nowhere else, one block every two seconds, both directions. Depth is paid for in vanilla chain: two blocks per link, loaded by right-clicking the post, returned when you take the slack back. The bell stops on the sea floor, at the end of its chain, or at the maximum depth of 32. Moving the dive site means raising everything and moving the post; you plan a dive, you do not roam.
Tip: A full trip to 32 and back is over two minutes of winching. Budget the travel before you budget the digging.
Air, pressure and the water line
A lowered bell starts with about three minutes of air for one diver. Below twenty blocks, pressure drains it half again as fast, and every extra head inside takes its own full share. There is no HUD: as the air goes, the water inside rises step by step, and when it passes your head you are simply underwater like anyone else. Raising the bell to the surface refills it. Solo play gets exactly one bell of air per dive.
Tip: The line rises fastest at depth with company. Two divers below twenty blocks are spending air three times as fast as one diver in the shallows.
In and out through the grate
The bell is open at the bottom, like a real one. Swim up through the grate to get in, sneak to drop out through it, and swim back up whenever your own bubbles run low. You only breathe with your head inside the bell, so working a wreck is a rhythm: step out, dig, swim back, breathe, repeat. There is nothing to open and no door to leave open.
The Bellows
A Bellows placed beside the winch post lets a second player hold right-click to pump air down the chain. One person pumping roughly cancels one diver's breathing in shallow water; below twenty blocks the pressure outruns it and the clock merely slows. It has no redstone input, no fuel slot and no hopper, and it does nothing unattended. A friend on the dock is the balanced way to stay down, and there is deliberately no way to automate one.
Tip: The pumper is the one doing the boring job. Rotate.
What it refuses to fix
A water breathing potion gives eight minutes of free swimming, a conduit gives unlimited air in a radius, a turtle helmet works anywhere. The bell gives three minutes tied to one point on a chain, for copper, glass and iron, and that is the niche: cheapest, earliest, weakest. At a monument, elder guardian mining fatigue still applies and guardians still shoot you the moment you step out. The dome blocks their line of sight, so inside you are safe, and that is the entire promise.
The locker and the lantern
A nine-slot locker is built into the bell's back wall so loot has somewhere to go before the swim up. The lantern in the bell's crown lights the shell and the water around it, which is how you find your way back to it in the dark forty blocks down.
Presets and crash safety
Three presets: cautious at two minutes and depth 24, normal, and deep at five minutes and depth 48 but with doubled pressure, so a deep dive is barely longer than a normal one, on purpose. The winch records every block of water, kelp and seagrass the bell displaces and puts each one back exactly when it rises; if the server crashes mid-descent, the column is restored to a consistent state on load.
🎒 Items & blocks
Diving Bell
The bell itself: a copper dome with a glass porthole, an open grate floor, a lantern hook and a locker, with standing room for one diver inside. Once hung on a winch it only ever moves by winching.
Where: Crafted from copper blocks, glass and a lantern, then hung on a Winch Post.
Winch Post
The crank on the dock that holds the chain and raises or lowers the bell, one right-click each way. It also remembers everything the bell displaced so it can put the ocean back.
Where: Crafted from planks, iron and a chain; place it on solid ground with water below or nearby.
Bellows
A hand pump that pushes air down the chain to the bell while a player holds right-click. It refills roughly what one diver breathes, does nothing unattended, and cannot be automated.
Where: Crafted, then placed next to the Winch Post.
Bell Locker
Nine slots in the bell's back wall, opened with a right-click, so shipwreck loot does not have to make the swim up in your pockets.
Where: Built into every bell; it is the far wall.
Bell Grate
The open floor of the bell. You stand on it, sneak to drop through it, and swim back up through it, and it is the only way in or out.
Where: Built into every bell; it is the bottom.
📜 Lore
Flavour, not rules. None of this changes how the mod behaves.
The sea charges rent
The ocean does not mind visitors. It minds tenants. A conduit argues with the sea and wins; the bell instead pays its way down in iron chain and borrowed minutes, and the rising water inside is the landlord counting them off. Everything you carry back up through the grate was bought fair, which is more than the drowned can say.
On the honesty of bells
A machine that hides its cost is a trap with a handle. The bell hides nothing: the chain is the depth, the winch is the wait, and the water line is the time you have left, all of it visible from inside the dome. Sailors trusted diving bells for four hundred years for exactly this reason. There was never a gauge to break.
🎁 Jokes & trivia
Bits you might miss
Guardians and drowned cannot fit through the grate. Fish, axolotls and one sufficiently determined baby turtle can, and now it lives with you.
When the water passes your head, the mod does nothing special whatsoever. You are simply underwater, like anyone else who ran out of ideas.
The deep preset looks like a huge upgrade: five minutes of air, depth 48. Then the doubled pressure and the 192-second round trip eat almost all of it. Reach costs time, not safety.
An empty bell parked on the sea floor still loses its air, specifically so you cannot leave yourself a cozy pre-stocked airlock down there.
The Bellows runs on exactly one fuel: a friend who owes you a favour, standing on a dock, holding right-click, wondering how it came to this.
Touching the bottom with every link paid out earns the advancement Twenty Thousand Leagues, which at depth 32 is off by roughly twenty thousand leagues.
From the workshop
A unit test fails the whole build if any preset, at any depth it can reach, ever out-lasts a plain water breathing potion. The balance rule is enforced by the compiler, not the changelog.
In verification, the bell descended through a kelp forest and back and all 387 displaced blocks were restored byte-for-byte identical, after a fix: the ocean has to be put back bottom-up, or the kelp dies on the way.
The original open-bottomed design had no floor at all, which is period-accurate and unlivable; the grate block was added so divers had something to stand on.
The mod survived two deliberate hard kills of the server mid-descent with zero orphaned blocks left in the ocean.
The spec says an empty bell should not drain at all; it was built to drain anyway, because a literal reading allowed a free permanent airlock, and the brief said that when in doubt, make it weaker.
❓ FAQ
Do I need a second player?
No. Solo you get one full bell of air per dive, about three minutes, and the mod is tuned around exactly that. A friend on the Bellows only makes dives longer, never unlimited at depth.
How do I get inside the bell?
From underneath. The bell is open at the bottom; swim under it and up through the grate, and you surface into the air pocket. Sneak to drop back out.
How deep can it go?
Two blocks per chain link, up to 32 blocks down on the normal preset, 24 on cautious, 48 on deep. It also simply stops when it reaches the sea floor.
Is this better than a conduit or water breathing potions?
No, and deliberately so. Potions give more time and total freedom, a conduit gives infinite air. The bell is far cheaper and available far earlier, and in exchange it ties you to one spot on a clock.
Can guardians get me inside it?
The dome is solid, so nothing big can enter and beams stop at the glass. But elder guardian mining fatigue ignores walls, and everything outside the bell is exactly as dangerous as it always was.
What happens if the server crashes while the bell is halfway down?
The winch keeps a ledger of everything the bell displaced, and on load the column is restored to a consistent state. In testing, two forced crashes left zero stray blocks in the ocean.
🖼️ Images
BellowsWinch DrumWinch Post
⚒ Crafting recipes
BellowsDiving BellWinch Post
⬇️ Get it
Status: The jar compiles and the author has tested it himself, but it has not had a real playtest yet.
Install NeoForge, Forge, Fabric for Minecraft 1.21.1. The
install guide walks through this assuming no prior knowledge.
Drop the mod's .jar file into your mods folder.
Everyone on the server needs it.
Launch the game with that loader's profile selected.
📦 Where is the file?
This wiki documents the mods; it does
not host them. Builds live in the project's own repository under
mc-diving-bell/build/libs/.