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Metal Detector icon

Metal Detector

Fishing is the sit-still loot loop. Metal detecting is the walk-around one

BuiltForgeNeoForgeFabric1.21.11.20.1
Status
Builds on 6 loader+version combos; newest content unplaytested
Mod loader
Forge, NeoForge, Fabric
Minecraft
1.21.1, 1.20.1
Who installs it
Everyone on the server needs it

What it is

Craft a metal detector, hold it, and go for a walk. Sweep sand, gravel or dirt and it starts to beep: slow and low when the treasure is far, fast and high when you are standing on it. Right-click the spot with any shovel and you unearth whatever the ground was hiding: mostly junk like rusty nails and one lonely old boot, sometimes diamonds, very rarely one of twelve legendary artifacts. The trick is that nothing is buried until a detector finds it, so you cannot skip the walk by digging holes everywhere.

You stop looking at the terrain and start listening to it. A slow tick somewhere off to your left pulls you along the waterline, and because the beep is emitted from a point shifted toward the find, headphones actually point you the right way. The tick quickens, the ground starts to sparkle, and you swap to a shovel with the same little thrill as a fishing bobber going under, and then it is a Rusted Can that still smells faintly of beans. You keep walking anyway, because the twelfth thing you dig up is a Weathered Doubloon, and somewhere under a beach on this seed there is a locket that lets you breathe underwater.

👥 Playing with friends

Same seeded spots for everyone; journal progress is per player; 8 finds per 4x4-chunk region

⚠️ Before you install

  • Digging uses a shovel right-click, so the normal shovel action fires too, and grass and dirt still turn into path blocks under the treasure.
  • Artifact powers only apply while the artifact is in your inventory. Park one in a chest and the power stops.

Your first 5 minutes

New to this mod? Do these in order and you will have seen the point of it.

  1. Craft a Metal Detector: three copper ingots across the bottom, two iron ingots up the middle, one redstone at the top right.
  2. Hold it in your main or off hand and walk a beach, a desert, or any patch of plain dirt.
  3. Follow the beeps. Faster and higher means closer, and the sound comes from the treasure's direction, so wear headphones.
  4. When the beeping is frantic and the ground sparkles, right-click that block with any shovel.
  5. Craft a Treasure Journal from a book and a copper ingot to start logging what you find.
  6. Once you have diamonds, upgrade to a Prospector's Detector for longer range and better hauls.

How it works

Nothing is buried until you sweep

Treasure spots do not physically exist in the world. Each chunk has at most one candidate spot, worked out from the world seed and the chunk position, so a given seed always hides treasure in the same places. A candidate only becomes a real, loot-bearing spot once you walk within about 5 blocks of it with a detector, and it remembers which detector activated it. Blind-digging finds nothing at all.

Tip: Special biomes are richer ground than plain dirt; heartland dirt keeps only about a third of its candidates.

The beep is a compass

Hold a detector over detectable ground and it beeps on a proximity curve: far away is slow and low, right on top is rapid and high. The sound is not played at your feet. It is emitted from a point shifted 2 blocks toward the treasure, so stereo panning tells you which way to walk. Activated spots also sparkle with particles, and better detectors show those sparkles from farther away.

Tip: Set beep_direction_offset to 0 in the config if you would rather the beep came from your own position.

Digging

Right-click an activated spot with any shovel. The normal shovel action still happens and the treasure comes up as well. Every dig rolls three things: a junk table for that ground, a rarer biome treasure table, and a tier bonus table decided by the detector that activated the spot. There is a hard cap of 8 finds per region (a 4x4 chunk area), so no single beach can be farmed forever.

Tip: Junk is not dead weight: nails, spoons, cans and bottle caps each smelt into an iron nugget.

Three detectors

The basic Metal Detector reaches 16 blocks and turns up junk with a rare emerald, gold, map or diamond. The Prospector's Detector (diamond, glowstone, redstone) reaches 24 and pulls decent emeralds, maps and enchanted worn iron tools. The Resonant Detector, which is a Prospector's plus a netherite ingot and an eye of ender, reaches 32 and is the only one that turns up enchanted books, echo shards, music discs and the occasional enchanted golden apple.

Tip: All three ranges are config values; a server can retune them without a resource pack.

Attunement

Prospector's and Resonant detectors can be attuned to one item type. Hold the detector in your main hand, put the item you want in your off hand, then sneak and right-click the air. The off-hand item is not consumed and a chat line confirms it. Every later dig gets an extra roll (5% Prospector, 10% Resonant) to also drop that item. Sneak and right-click with an empty off hand to clear it.

Tip: By default you can only attune to items the mod's own loot tables can produce; allow_any_attunement removes that limit.

Twelve buried artifacts

Each ground hides exactly one artifact, and it works passively as long as it sits anywhere in your inventory. The Tide Locket grants Water Breathing under beaches, the Sunstone Idol Fire Resistance under deserts, the Canopy Feather cancels fall damage under jungles, and so on through the Nether and the End to the Stillstar, which makes Levitation unable to lift you. Per-dig odds are 0.15% on a basic detector, 0.4% on a Prospector's and 1% on a Resonant.

Tip: The Lucky Horseshoe from the badlands makes every later dig roll its tier bonus one extra time.

The Treasure Journal

A book plus a copper ingot makes a Treasure Journal; right-click to open it. Every collectible, sherd and artifact you unearth is recorded on one page per ground, 51 entries across twelve collections. Entries you have not found stay a gray "?" and "???" so nothing is spoiled. Completing a collection gives a chime, a chat line and an advancement; progress is stored per player with the world.

Tip: Collections are per player, so on a server everyone keeps their own book of what they personally dug up.

The Nether and the End

Carry a detector through a portal and it keeps working. In the Nether the soul sand valleys are its beaches, with crimson, warped and ashen grounds each hiding their own junk, collectible and artifact. In the End the ground to sweep is end stone; all five End biomes feed one grand collection but each hides a different collectible. Detectors also beep toward untouched vanilla buried-treasure chests in range: the real thing, not a mod spot.

Tip: Modded biomes fall back by dimension: Nether biomes give Ashen loot, End biomes give End Barrens loot.

Items & blocks

Metal Detector

Metal Detector

The starter coil. 16-block range, junk-heavy hauls, and the only detector you need to start walking.

Where: Crafted: three copper ingots (coil) across the bottom, two iron ingots (shaft), one redstone (indicator).

Prospector's Detector

Prospector's Detector

A finer coil: 24-block range, richer bonus loot, and the first tier that can be attuned to an item.

Where: Crafted from iron ingots, a diamond coil, glowstone dust and a row of redstone.

Resonant Detector

Resonant Detector

The endgame coil. 32-block range and the only tier whose bonus table holds enchanted books, echo shards, music discs and enchanted golden apples.

Where: Shapeless: Prospector's Detector plus a netherite ingot and an eye of ender.

Treasure Journal

Treasure Journal

Your collection log. One page per ground, 51 entries in total, unfound ones hidden behind a gray question mark.

Where: Shapeless: one book plus one copper ingot.

Old Boot

Old Boot

"The classic catch. No pair in sight." Right-click to wear it; it renders as a single worn boot on your left foot and gives no protection whatsoever.

Where: Junk from beach and heartland-dirt digs.

Broken Compass

Broken Compass

"The needle spins uselessly, pointing everywhere at once." Pure junk, and the snowy collection's contribution to your shame.

Where: Junk from snowy digs.

Weathered Doubloon

Weathered Doubloon

"Gold from a wreck the tide never gave back." The coastal collectible, and the payoff for hours of nails and cans.

Where: The coastal treasure table, on beach and gravel digs.

Scarab Figurine

Scarab Figurine

"A carved beetle, buried to guard someone's long rest." The desert collectible.

Where: The desert treasure table. Dig sand.

Fool's Gold Nugget

Fool's Gold Nugget

"It glitters just like the real thing. It isn't." It does, however, smelt down into a real gold nugget.

Where: The badlands treasure table. Dig red sand and terracotta country.

Jade Idol

Jade Idol

"A little green god from a forgotten canopy shrine." The jungle collectible.

Where: The jungle treasure table.

Bog Iron Mask

Bog Iron Mask

"Iron dredged from the marsh and beaten into a grim face." Right-click to wear it on your head. It is purely cosmetic and protects you from nothing.

Where: The swamp treasure table.

Silver Bell

Silver Bell

"It still rings clear and cold in the snow." Place it as a decoration (it faces you when placed) and right-click it for a clean chime.

Where: The snowy treasure table.

Tin Soldier

Tin Soldier

"A toy soldier, still standing his lonely watch." A placeable decoration that pops off if you break the block under it.

Where: The heartlands treasure table, the reward for digging boring dirt.

Obsidian Dice

Obsidian Dice

Right-click to roll a d6. The result is announced in chat to every player within 16 blocks, and the item sprite changes to show the face that came up.

Where: The ashen treasure table, in basalt deltas and Nether wastes.

Charred Bone

Charred Bone

"Scorched black, but it still catches fire well enough." Nether junk that doubles as furnace fuel, burning for 300 ticks, one and a half smelts.

Where: Junk from soul sand valley, crimson, warped and ashen digs.

Warped Wind Chime

Warped Wind Chime

"It hums a strange, hollow note with no wind at all." Placeable, and right-clickable for its note.

Where: The warped forest treasure table.

Chorus Flute

Chorus Flute

"Hollowed from a chorus stem." Right-click to pipe a short three-note flute chime at randomised pitches.

Where: The End highlands treasure table.

Ship in a Bottle

Ship in a Bottle

"A tiny end ship, sealed in glass by a patient, lonely hand." A placeable decoration from the small outer islands.

Where: The outer isles treasure table; those same digs can also give up a shulker shell.

Tide Locket

Tide Locket

The coastal artifact. Grants Water Breathing for as long as it is anywhere in your inventory.

Where: Extremely rare on any coastal dig: 0.15% per dig with a basic detector, 1% with a Resonant.

Stillstar

Stillstar

The End artifact. While carried, Levitation cannot lift you, so shulkers stop being a launch pad.

Where: Buried under all five End islands; the rarest tier of End dig.

Lore

Flavour, not rules. None of this changes how the mod behaves.

The classic catch

Every detectorist's story ends with the boot. This one is real, wearable, and left-footed. There is no matching right boot anywhere in the mod, and there never was. It renders over your foot like a trophy of everything you did not find that day.

Someone was here first

The collectibles are not treasure so much as evidence. A carved beetle buried to guard a long rest. A little green god from a canopy shrine nobody remembers building. A purpur rook, out on the End midlands, from a game somebody was playing a very long time ago. The mod never explains who, and that is the point.

Twelve legends, one per ground

Under each kind of ground sits a single artifact, and their tooltips read like a museum label rather than an item stat: "Unearthed beneath beaches." "Unearthed beneath the basalt deltas." "Unearthed across the End islands." Gather all twelve and the game hands you an advancement called Master of Legends, and nothing else; the collection is the reward.

Jokes & trivia

Bits you might miss

  • The Old Boot renders on your left foot only. Forge is explicitly told to hide the model's right leg.
  • Roll the Obsidian Dice and everyone within 16 blocks is told about it: "Bora rolls a 3."
  • The Fool's Gold Nugget's tooltip says "It glitters just like the real thing. It isn't". Then it smelts into a real gold nugget.
  • A Rusted Can "still smells faintly of beans".
  • The advancement for crafting a Prospector's Detector is called "Gotta spend money to make money!"
  • Completing the swamp collection unlocks "Bog Standard"; the badlands one unlocks "Fool's Errand".
  • The Bog Iron Mask is wearable, offers exactly zero armor points, and makes you look like a marsh's idea of a face.
  • Detectors also beep at genuine vanilla buried-treasure chests, so the mod will happily do a treasure map's job for you.

From the workshop

  • Treasure spots are derived from the world seed mixed with the chunk position, so two players on the same seed hide treasure in exactly the same places. The overworld's seed formula is kept byte-for-byte identical between versions so old worlds keep their spots.
  • An attuned detector set to enchanted books used to drop completely unenchanted books, because the attunement path built the stack in code instead of rolling loot. The fix was a one-entry loot table rather than more code.
  • Almost every piece of junk has a second life: nails, spoons, cans and bottle caps all smelt into an iron nugget, the Blistered Ingot re-smelts into gold, and Void Glass Shards melt back into glass.
  • This is the most texture-rich mod here, with 59 separate sprites, including six faces of the Obsidian Dice and an armour layer for a single left boot.
  • It ships for Forge, NeoForge and Fabric on both 1.21.1 and 1.20.1, plus a separate Bedrock add-on port.

FAQ

Do I have to dig random holes to find treasure?

No, and it would not work. Nothing is buried until a detector activates the spot, so sweeping with the detector is the only way in.

Which detector should I make first?

The basic one, immediately; it only costs copper, iron and redstone. Upgrade to Prospector's when you can spare a diamond, and to Resonant when netherite turns up.

Does it work in the Nether and the End?

Yes. Soul sand valleys are the Nether's easiest sweeping ground and end stone is the End's, each with their own loot, collectibles and artifacts.

Can I just farm one beach forever?

No. Every region (a 4x4 chunk area) has a hard cap of 8 finds by default, so you have to keep walking.

My friend dug up a spot I found. Did I lose my journal entry?

Spots are world data and anyone can dig an activated one, but journal progress is per player, so your book only ever records what you personally unearthed.

Is the loot actually good?

Mostly it is junk, on purpose. That is the joke of real metal detecting. The Resonant Detector is where diamonds, enchanted books, echo shards and music discs start showing up.

Crafting recipes

Crafting recipe for Blistered Ingot From Blasting
Blistered Ingot From Blasting
Crafting recipe for Blistered Ingot From Smelting
Blistered Ingot From Smelting
Crafting recipe for Bottle Cap From Blasting
Bottle Cap From Blasting
Crafting recipe for Bottle Cap From Smelting
Bottle Cap From Smelting
Crafting recipe for Fools Gold Nugget From Blasting
Fools Gold Nugget From Blasting
Crafting recipe for Fools Gold Nugget From Smelting
Fools Gold Nugget From Smelting
Crafting recipe for Metal Detector
Metal Detector
Crafting recipe for Molten Spoon From Blasting
Molten Spoon From Blasting
Crafting recipe for Molten Spoon From Smelting
Molten Spoon From Smelting
Crafting recipe for Old Spoon From Blasting
Old Spoon From Blasting
Crafting recipe for Old Spoon From Smelting
Old Spoon From Smelting
Crafting recipe for Prospector Detector
Prospector Detector
Crafting recipe for Resonant Detector
Resonant Detector
Crafting recipe for Rusted Can From Blasting
Rusted Can From Blasting
Crafting recipe for Rusted Can From Smelting
Rusted Can From Smelting
Crafting recipe for Rusty Nail From Blasting
Rusty Nail From Blasting
Crafting recipe for Rusty Nail From Smelting
Rusty Nail From Smelting
Crafting recipe for Treasure Journal
Treasure Journal
Crafting recipe for Void Glass Shard From Blasting
Void Glass Shard From Blasting
Crafting recipe for Void Glass Shard From Smelting
Void Glass Shard From Smelting

Get it

Status: The jar compiles and the author has tested it himself, but it has not had a real playtest yet.

  1. Install Forge, NeoForge, Fabric for Minecraft 1.21.1, 1.20.1. The install guide walks through this assuming no prior knowledge.
  2. Drop the mod's .jar file into your mods folder.
  3. Everyone on the server needs it.
  4. Launch the game with that loader's profile selected.

📦 Where is the file?

This wiki documents the mods; it does not host them. Builds live in the project's own repository under mc-metal-detector/build/libs/.

Mod by Bulletpies. MIT licensed.

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