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Dental Plan icon

Dental Plan

A dentist offers you a protection plan. You do not have to buy it

BuiltNeoForge1.21.1
Status
Full loop verified on a dedicated server; never playtested
Mod loader
NeoForge
Minecraft
1.21.1
Who installs it
Everyone on the server needs it

What it is

Every three in-game days a man called Dr. Molar walks up to your base and offers to sell you a dental plan for a handful of emeralds. If you buy it, absolutely nothing happens. That is the product. If you close the window and walk away, he is very understanding about it, and the next morning some associates arrive to talk it over. Refusing again makes the next offer more expensive and the next morning busier.

The first visit is genuinely charming. A polite stranger walks over, tells you exactly what the policy costs, and waits patiently while you decide. Eight emeralds is nothing, but paying feels ridiculous (you are buying protection from a threat that has not been made), so you close the trade window and get on with your evening. You forget about it entirely until sunrise, when the server announces that your account is overdue and something with an axe is walking towards your door. Paying next time costs twelve.

👥 Playing with friends

Each player has their own account, and the whole server is told by name whose bill is overdue.

⚠️ Before you install

  • The crew arrives at dawn and goes for you specifically. If you refused the night before, do not be asleep in an open field.
  • Nothing in this mod has been in front of a human player yet; the loop is verified against a running server, not a playtest.

Your first 5 minutes

New to this mod? Do these in order and you will have seen the point of it.

  1. Load a survival world and play normally. The practice does not call on players in creative mode.
  2. Around day three, stay above ground for a bit. He only calls when he can reach you at roughly your own height.
  3. Right-click Dr. Molar when he walks over. The trade screen is the whole interface: emeralds in, a Proof of Payment out.
  4. Decide. Paying costs 8 emeralds the first time; refusing is closing the window and walking off.
  5. If you refused, be somewhere you can defend by the next dawn.
  6. Run /dentalplan status at any time to see what you owe and what happens next.

How it works

The visit

Every three in-game days, if you are not currently covered, Dr. Molar spawns within about sixteen blocks and walks to you. He announces the price in chat on arrival so refusing is always an informed choice, then waits roughly two in-game minutes before giving up and leaving. Payment goes through the ordinary vanilla trade screen. There is no custom interface and no decline button, because walking away is the decline button.

Tip: More than twelve blocks below his height and he does not call at all, so a day down a mineshaft is a day skipped.

Pressure, the one number

Everything the mod does comes out of a single number per player. Refusing a visit raises it by one. Killing the dentist raises it by two. Paying lowers it by one. Pressure runs from 0 to 6 and cannot go higher, and it is always recoverable; paying steps it back down, so nobody is ever permanently hunted.

The price ladder

The premium is 8 emeralds plus 4 for every step of pressure: 8 at pressure 0, rising to 32 at pressure 6. A policy you buy covers you for four in-game days, which is deliberately shorter than the three-day visit cycle makes it feel. The racket is a treadmill by design.

Tip: Buying the plan does nothing at all. That is what you are paying for.

The collection

An unpaid visit books a collection for the next dawn, and you cannot buy it off. Once refused, no new visit is offered until the crew has been. The number of associates equals your pressure, capped at four. From pressure 3 they arrive in armour, and from pressure 5 one of them is the Collector, who is tougher and carries the axe. They give up and leave after about two and a half in-game minutes of hunting.

Tip: The crew caps at four on purpose. Six would be a raid, and you would just fight them in a doorway and win.

They come for you and nothing else

The crew never damages a block, never sets a fire and never touches your animals. That is a hard rule rather than a tuning choice: base damage is what makes people quit the joke and switch to peaceful. They are an interruption, not a punishment, and they are survivable at every step of the ladder, and fighting them off is a legitimate way to play.

Killing him is allowed

You can kill Dr. Molar. It is the obvious first instinct, it is still the funnier choice, and it is not free: murder raises your pressure by two instead of one, and the appointment already booked still happens. Kill a dentist who was visiting someone else and the bill lands on them, not on you; the debt stays attached to the player the visit was about.

Nothing to craft, nothing to configure

There are no items, blocks or recipes to learn. Every constant lives in the code rather than a config file, so the cadence and the ladder are fixed for now. Debug commands exist for anyone with operator permissions, or for the host of a singleplayer world: /dentalplan status, visit, setpressure, collect and reset.

Items & blocks

Dr. Molar

Dr. Molar

The dentist. One recurring, named character, unfailingly polite, who walks up to you and opens a trade. He is not a wandering trader under the hood; the mod registers its own creatures and overrides nothing vanilla.

Where: He calls on you every three in-game days while you are uncovered.

Associate

Associate

The collection crew. Melee only, deliberately: a crossbow illager shooting from off-screen reads as taking damage from nowhere, while somebody walking up and swinging an axe reads as being collected from. From pressure 3 they wear armour.

Where: One arrives at the next dawn per step of pressure, up to four.

The Collector

The Collector

The one in charge. Tougher than an associate and the one carrying the axe, with his own sheet so the escalation is visible at a glance.

Where: Leads the crew once your pressure reaches 5.

Proof of Payment

A sheet of paper with a name on it. It is the receipt the trade hands back, and it does nothing whatsoever, because the coverage is recorded against you, not against the item.

Where: Buy the policy. One per visit; the trade cannot be repeated.

Lore

Flavour, not rules. None of this changes how the mod behaves.

The register is the joke

Dr. Molar is never threatening in writing. He is apologetic, professional and mildly disappointed, and the gap between how politely a thing is phrased and what turns up in the morning is where the entire mod lives. His greeting: "Lovely place you've got. I do hope you're covered. The plan is 8 emeralds, and I'd hate for there to be a misunderstanding."

Everything says itself out loud

The mod's stated failure mode is not imbalance, it is illegibility. Enforcers arriving at dawn for no announced reason is indistinguishable from a difficulty spike or a broken mod, and a player who cannot connect the attack to the refusal files a bug instead of laughing. So the price is announced on arrival, the refusal is warned about explicitly, and the collection is broadcast server-wide naming who owes.

Jokes & trivia

Bits you might miss

  • Pay him and he says: "Wonderful. You're covered through day 12. Do call if anything happens, though it won't."
  • Walk away and he says: "No? That's disappointing. I'll send someone round in the morning to talk it over."
  • When the crew turns up, the message to you is "Nothing personal. You did have the option."
  • Kill him and his final line, in full, is "...".
  • The server-wide broadcast is phrased as an administrative note: your account is overdue and some associates have been sent to discuss it.
  • The product is that nothing happens. You are literally buying the absence of a consequence the seller controls.
  • A policy covers four in-game days and he calls every three, which means being permanently covered means being permanently billed.

From the workshop

  • 27 unit tests cover the ladder and persistence, and one of them exists purely to assert that every pressure level is recoverable by paying. There is no dead end at the top.
  • The three character sheets are algorithmic recolours of the vanilla wandering trader and vindicator, produced by a script in the repo. They read correctly at a glance and are openly labelled placeholders.
  • The armour the crew wears from pressure 3 is a statistic rather than a silhouette, because the illager model is not the humanoid model and vanilla armour has nothing to attach to.
  • The dentist is deliberately not built on the wandering trader class, so that this mod and Hazard Pay do not end up fighting over the same creatures in a world running both.
  • The mod has no sound at all yet. The author's own note is that he should have a voice, and the collection should have a knock.

FAQ

Can I just kill him?

Yes, and people will. It costs two steps of pressure instead of one, and the collection that was already booked still arrives.

Will they wreck my base?

No. No block damage, no fire, no livestock. The crew attacks you specifically and nothing else, and that is a hard rule.

Do I have to pay?

No. Refusing is meant to be a real option: the crew is survivable at every tier, and the escalation goes into the price rather than into an unwinnable fight.

Can I hide underground forever?

He will not call on a player far below his own height, so that day is skipped. It postpones the visit; it does not clear anything you already owe.

Does my friend's refusal get me attacked?

No. Accounts are per player. The good scene is one player paying, another refusing, and only the second one getting jumped at dawn.

Can I change how often he visits?

Not yet. Every number lives in the code rather than a config file. Operators and singleplayer hosts can use /dentalplan setpressure and /dentalplan reset in the meantime.

Get it

Status: The jar compiles and the author has tested it himself, but it has not had a real playtest yet.

  1. Install NeoForge for Minecraft 1.21.1. The install guide walks through this assuming no prior knowledge.
  2. Drop the mod's .jar file into your mods folder.
  3. Everyone on the server needs it.
  4. Launch the game with that loader's profile selected.

📦 Where is the file?

This wiki documents the mods; it does not host them. Builds live in the project's own repository under mc-dental-plan/build/libs/.

Built by Bulletpies. Dr. Molar regrets any misunderstanding.

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