Bulletpies · wiki

Body Double

You do not teleport. You built a robot over there, and you can be it for a while

BuiltNeoForge1.21.1
Status
1.0.0 builds, dedicated server boots it; never watched by a person
Mod loader
NeoForge
Minecraft
1.21.1
Who installs it
Everyone on the server needs it

What it is

There is no teleporting in this mod, and that is the point. You walk somewhere once, build a robot there out of copper and iron, and leave it standing. From then on you can put on a pair of Double Vision Goggles at home and open your eyes inside it. The robot runs on a single charge bar that is its battery, stamina and health all at once, and your real body stays behind, exactly where you left it, entirely killable.

Piloting feels like being lent a cheaper body. You clank instead of stepping, you sink instead of swimming, and everything you do shows up on the same dwindling bar. Rain becomes a cost. A skeleton becomes a budgeting problem. Below fifteen percent the picture fills with static and the sound goes muffled, and you make the oldest decision in the mod: push on and finish the job, or trudge back to the charging stage while you still can. When the call finally drops you get one frame of noise, and then you are blinking awake in your own kitchen, a thousand blocks from a machine lying dead in a field.

👥 Playing with friends

Everyone needs it. Others see your Double walk, read its visor, and can find your parked body.

⚠️ Before you install

  • The body you leave behind is a real, killable you holding your entire inventory. Mobs target it while you are away, and its death is your death.
  • Built and server-verified with a large test suite, but almost everything visual has never been watched running by a person.

Your first 5 minutes

New to this mod? Do these in order and you will have seen the point of it.

  1. Craft a Stand-In from 5 copper ingots, 2 iron ingots and a redstone block, and place it somewhere it will be useful later.
  2. Craft the Double Vision Goggles. Every recipe in the mod is copper-forward; none needs an ender anything.
  3. Put the goggles on somewhere safe. Your real body stays behind, in the open, holding your whole inventory.
  4. Connect, and open your eyes inside the robot. The charge bar is now your battery, stamina and health at once.
  5. Stay out of water. Rain drains slowly, contact drains fast, submerged is a matter of seconds.
  6. Come home with the Return item in slot 7, or run the battery flat and get sent home without being asked.

How it works

Your body stays where you left it

While you pilot, your real body stands in the pose you left it in, holding your real hit points and your entire inventory. It is not protected, and mobs hunt it exactly as they hunt you. If something starts hitting it you hear a low note and see a heart at the edge of your vision; if it drops low you are pulled home whether you like it or not; and if it dies, you die, at home, with a normal death screen.

Tip: Put the goggles on somewhere safe. That is the whole of the safety advice this mod offers.

Charge is the only health bar

A Double has one bar that is battery, stamina and hit points at once. It drains from standing, sprinting, breaking blocks, rain, touching water, and above all from being hit. At zero the call drops in a frame of static and the Double becomes an inert wreck exactly where it stood, cargo intact. Walk out with some coal, charge it up, and it is a machine again. A robot in an unloaded chunk never simulates: it is frozen as you left it, not quietly running itself flat while you sleep.

Worse than you, on purpose

Ender pearls and chorus fruit are inert in its hands and portals refuse it; a robot never crosses a dimension, though you can build one in the Nether or the End and it simply lives there. It sinks in water and walks the bottom at a trudge. It has six fixed colour-coded pockets, no mouth, no hunger and no experience, and water on its plating is damage.

Two chassis

The Stand-In is one block tall, costs 5 copper, 2 iron and a redstone block, runs about fifteen minutes, and its size is a feature: it walks through one-block gaps, crawlspaces and the corridor behind your redstone. The Stunt Double is player-sized, sprints, jumps and sneaks, runs about an hour, takes hits at a kinder charge conversion, carries six extra slots, and costs 4 iron blocks, a copper block and a redstone block. It does the dangerous work, which is where it gets the name.

Power with no cables in it

The Charging Stage is a low pad that burns ordinary furnace fuel out of a visible store; feed it by hand or hopper and read it with a comparator. A Solar Panel feeds any stage it touches, including from directly on top, and several panels stack. Adjacency is the entire power network. A Double below a quarter battery will walk itself to a stage within twenty-four blocks with nobody inside it.

Tip: The self-walk means a robot parked near a stage largely looks after itself.

Five upgrades, all worn on the outside

Sneak-click an unpiloted Double with a part: Waxed Plating shrugs off rain and spray, a Solar Head trickles daylight charge, a Battery Pack adds half again as much battery, a Cargo Rack adds a storage row, and a Voice Box shows what you say in chat under the robot's name. A Stand-In takes one part, a Stunt Double two, and every fitted part is visible, so you can read a robot's kit across a field. Shears take them back off.

The Clapperboard teaches one a job

Use it while piloting and the Double records what you do: where you walked, what you broke and placed, what moved between which chests. Sneak-click an unpiloted Double with it to schedule the Performance: every one, five or fifteen minutes, or on a redstone pulse. It runs the routine alone, spending charge as it goes, and refuses to start below a quarter battery, because charging beats acting. Move the robot more than eight blocks off its first waypoint and the show stops; that is how you cancel one.

The mod never says a word

No chat messages, no commands, no config file. Everything it has to tell you arrives as a sound, a light or a glyph beside the charge bar, and every gesture is an item in your hand. Robots themselves are ordinary objects: push them, boat them, put a lead on one, or mine one with a pickaxe to fold it back into an item with its cargo intact.

Items & blocks

Double Vision Goggles

Double Vision Goggles

The interface. Wear them to connect to a robot; crouch and use in the air to change which one. The tooltip keeps a roster of your Doubles with each charge as last read.

Where: Crafted, copper-forward, well before your first nether trip.

Stand-In

Stand-In

The cheap one-block chassis you scatter everywhere. About fifteen minutes of battery, and it fits through a one-block gap.

Where: 5 copper ingots, 2 iron ingots, a redstone block.

Stunt Double

Stunt Double

The player-sized chassis: sprints, jumps, sneaks, runs about an hour, takes hits at a kinder charge cost, and carries a second row of pockets.

Where: 4 iron blocks, a copper block, a redstone block.

Charging Stage

Charging Stage

A low pad that recharges any Double standing on it, burning ordinary furnace fuel from a visible store. Hoppers feed it; a comparator reads it.

Where: Crafted. Doubles below a quarter charge walk to one on their own.

Solar Panel

Solar Panel

Feeds any Charging Stage it touches, including from on top. Several stack. Adjacency is the whole grid.

Where: Crafted.

Clapperboard

Clapperboard

Program mode in one item: record a routine while piloting, then schedule an unpiloted Double to repeat it. The script lives on the robot, not the item.

Where: Crafted.

Return

Return

Sits in slot 7 for the whole shift. Using it ends the call on purpose and puts you back in your own body.

Where: Appears while piloting; it is a control, not a possession.

Waxed Plating

Waxed Plating

Rain and spray stop mattering; deep water still does.

Where: Crafted, fitted by sneak-clicking an unpiloted Double.

Solar Head

Solar Head

Trickles charge in daylight, piloted or parked.

Where: Crafted, fitted the same way.

Battery Pack

Battery Pack

Half again as much battery.

Where: Crafted, fitted the same way.

Cargo Rack

Cargo Rack

One more row of storage.

Where: Crafted, fitted the same way.

Voice Box

Voice Box

What you say in chat while piloting shows under the robot's name.

Where: Crafted, fitted the same way.

Lore

Flavour, not rules. None of this changes how the mod behaves.

Everything is a production

The mod speaks fluent film set. You take shifts. The cheap chassis is a Stand-In and the tough one is a Stunt Double. Teaching a robot its job is a Rehearsal, running it is a Performance, and the item that does both is a Clapperboard. Even the advancements read like a call sheet: Casting Call, Action, That's a Wrap, Dropped Call.

Losing one should sting like losing a horse

A dead Double is not a death screen; it is a wreck lying in a field with your cargo still in it and a visor gone dark. The walk out there with a stack of coal is the mod's version of grief, and it ends with the machine standing up again.

Jokes & trivia

Bits you might miss

  • There is an advancement called Doesn't Work Like That. You earn it by asking a robot to teleport.
  • Getting pulled home because a zombie found your abandoned body earns the advancement Method Acting.
  • The advancement for getting a Double wet is called Short Circuit, and it is one of the cheapest lessons the mod sells.
  • The complete safety documentation reads: put the goggles on somewhere safe.
  • A creeper does not kill your Double. It cuts your shift short.
  • Hand a Double an ender pearl and it will hold it politely forever. Walk it into a portal and it stands there in the purple, going nowhere.
  • Run one routine a hundred times and the game quietly awards Long-Running Show.

From the workshop

  • The biggest of its sibling mods: 132 source files and over 400 unit tests run against the real Minecraft classpath.
  • The robot fleet is tracked in a server-side ledger that is the single source of truth; the entities you see are treated as reflections of it.
  • Nineteen advancements sit on a tab of their own, every one named like a film production.
  • NeoForge only, on purpose: piloting is a real body swap built on loader-specific rendering, dimension and inventory hooks, so a port would be a rewrite, not a rename.
  • A Double's visor glows and dims with its battery, so anyone can read its charge at a glance, and a wreck is visibly a dead machine.

FAQ

How do I get back to my own body?

Three ways: use the Return item that sits in slot 7 all shift, run the battery flat and get dropped, or have your real body take enough damage that the mod pulls you home to deal with it.

What happens when a Double runs out of charge or gets blown up?

It wrecks where it stands, cargo intact, and waits. Charge it back up with furnace fuel and it is a machine again. Robots do not die; they stop.

And if my real body dies while I am piloting?

You die. A normal death screen, your items on the floor at home, no special treatment. The robot you were wearing is left standing wherever it was.

Can I take a Double to the Nether?

You can build one there, and it will live there permanently. No robot ever crosses a dimension: portals refuse them and pearls are inert. There is an advancement, On Location, for working a Double in a world your body is not in.

Where is the config?

There is none, and no commands either. Every gesture in the mod is an item in your hand, and everything it needs to tell you is a sound, a light or a glyph by the charge bar.

Can I move a robot without walking it there?

Yes. Robots are ordinary objects: push one, put it in a boat, lead it on a rope, or mine it with a pickaxe into an item that keeps its cargo and its training.

Images

Stand In render
Stand In
Stunt Double render
Stunt Double
Charging Stage render
Charging Stage
Charging Stage Coil render
Charging Stage Coil
Solar Panel render
Solar Panel

Crafting recipes

Crafting recipe for Battery Pack
Battery Pack
Crafting recipe for Cargo Rack
Cargo Rack
Crafting recipe for Charging Stage
Charging Stage
Crafting recipe for Clapperboard
Clapperboard
Crafting recipe for Goggles
Goggles
Crafting recipe for Solar Head
Solar Head
Crafting recipe for Solar Panel
Solar Panel
Crafting recipe for Stand In
Stand In
Crafting recipe for Stunt Double
Stunt Double
Crafting recipe for Voice Box
Voice Box
Crafting recipe for Waxed Plating
Waxed Plating

Get it

Status: The jar compiles and the author has tested it himself, but it has not had a real playtest yet.

  1. Install NeoForge for Minecraft 1.21.1. The install guide walks through this assuming no prior knowledge.
  2. Drop the mod's .jar file into your mods folder.
  3. Everyone on the server needs it.
  4. Launch the game with that loader's profile selected.

📦 Where is the file?

This wiki documents the mods; it does not host them. Builds live in the project's own repository under mc-body-double/build/libs/.

Bulletpies

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