🌙 What it is
Normally you sleep to skip the night. With this installed, about one night in three drops you into a dream instead: two or three minutes in a foggy little world where you arrive with nothing, have no health bar, and cannot die. The dream asks you to do one thing (climb, fly, mine, hold a ring of torches) and how well you do it decides what your morning is like. Do well and you wake up with useful effects. Fail a nightmare and the morning is worse. Either way you wake in your own bed with everything you went to sleep holding.
You get into bed, the screen goes over, and instead of morning there is a floor, thirty blocks of fog, and no sky at all. There is no hotbar, no hearts, no text, and nothing telling you what this is. So you look at what is in front of you: a pickaxe and a wall of ore, or a ring of torches with something already walking toward it. You understand the rule the same way you understand a room. The light comes from nowhere in particular and never quite settles. Somewhere behind you a familiar Minecraft sound plays far too low. You are fairly sure that wall was a different colour when you came in. Then the sounds start crowding together, one long note falls, and you are awake, in your bed, with one sentence in chat about what you nearly remember.
👥 Playing with friends
Each sleeper gets their own dream on their own plot; the awake are told someone is dreaming.
⚠️ Before you install
- Never playtested with a real client. The fog distances, the pursuer's speed and the pace of the rising lava are arithmetic, not experience.
- With doDaylightCycle set to false, no dream can ever fire.
- Your real inventory is held while you are away. There are three separate recovery paths, but back up a world you care about before the first night.
⏱️ Your first 5 minutes
New to this mod? Do these in order and you will have seen the point of it.
- Check that /gamerule doDaylightCycle is true. With it off, the event that triggers dreams never fires and you will never dream.
- Sleep normally. Most nights are just nights. The default chance of a scene is 35 percent, and never two nights running.
- To see one immediately, set dreamChance to 1.0 and minNightsBetween to 0 in the config.
- When you arrive, stop looking for instructions. Look at the set: the pickaxe, the pedestals, the ring of torches are the instructions.
- Play the two minutes out rather than standing still, then read the single line of chat you get after you wake.
🔁 How it works
The gamble
A night that you successfully sleep through has a 35 percent chance of producing a scene. Of the nights that do, 40 percent are nightmares. There is always at least one dreamless night in between. All three numbers are config values, along with a multiplier on every scene's length.
Tip: The tension of the whole mod is not knowing which of the two doors you just went through.
The bargain
Every scene is scored. A dream you did well (0.7 or better) gives Speed I and Haste I for six minutes plus Regeneration and Saturation; merely showing up gives Speed I for two minutes; doing badly gives nothing. A nightmare done well gives Resistance I for eight minutes, Strength I for six and Absorption II for five. A nightmare failed gives Weakness, Slowness and Mining Fatigue. On top of that each scene adds its own themed effect.
Tip: A dream can never make your morning worse. Only a nightmare can, which is the entire point.
You arrive with nothing
Dreams start you empty, in adventure mode, with the whole HUD hidden: no hearts, no hunger, no armour, no experience, no hotbar. All damage is swallowed, so you cannot die in there; a nightmare punishes your morning, not your life. Your real inventory is held while you are away and comes back on waking.
Tip: A recovery pass runs every time you log in, so a crash mid-dream costs you the dream and not the gear.
The nine things that make it a dream
None of the dreaminess is written by the scenes; it is applied underneath all of them. Fog closes at 32 blocks in the Dream and 15 in the Nightmare. There is no sky at all, no sun, moon, stars or horizon, just nothing past the fog. Light is flat and sourceless. The fog colour wanders and the walls breathe in and out a couple of blocks. Every sound is an ordinary Minecraft sound pitched down to a third of its speed and played from a point behind you.
Tip: Blocks you are not looking at quietly turn into other blocks. There is never a bang; the room just changes.
Not one word, anywhere
Both dimensions are strictly wordless: no titles, no subtitles, no action bar, no chat. This is enforced by the code rather than by discipline; a scene has no way to display text even if its author wanted to. Rules are taught by the set, progress is shown by pitch rising a semitone per thing collected, and losing is shown by what happens to your body.
Tip: The only text the mod ever produces is one line in ordinary chat after you are already awake.
Thinning, and the hypnic jerk
Every scene comes apart before it ends. Over the last quarter the blocks change faster, the sourceless sounds crowd together, and at ten seconds left one long descending note goes off. Waking is meant to feel like losing something rather than like a timer expiring. Separately, if you fall out of a scene that is not about falling, you are snapped back to the middle with a lurch, the same thing your body does when you nearly fall asleep in a chair.
Commands
Operators can run /dream list to see every scene, /dream send <player> <scene> to put someone into a specific one, and /dream wake <player> to pull them out. All three need permission level 2, which in singleplayer means cheats enabled.
🎒 Items & blocks
🌙
The Long Fall
The most universal dream there is. You start 210 blocks up with permanent Slow Falling, sinking through twelve rings of light that are offset from each other, so reaching the next one means committing to a direction before you can see whether you were right. There is no fail state at all.
Where: A Dream, about 2 minutes. It is deliberately first in the rotation, so the first thing you learn is that a dream is a nice place to be. Morning: Slow Falling and Jump Boost II.
🌙
Weightless
You realise, without any surprise, that you can fly. Flight is the only thing you have, so it stops being a cheat and becomes the medium. Ten lights are scattered along a wandering arc of islands going out into the fog, never in a line and never in a ring, so you can only ever guess roughly which way.
Where: A Dream, about 2½ minutes. Morning: Jump Boost II and Slow Falling.
🌙
The Steps
Thirty-six pads climbing away into the mist on a wandering spiral, at honest Minecraft distances, mostly a comfortable hop and sometimes a running jump. Missing costs you nothing but time: you are caught below and put back on the last lit checkpoint, every sixth pad.
Where: A Dream, about 2⅔ minutes. Morning: Jump Boost II and Slow Falling.
🌙
The Rooms Behind
The flagship. Your own house has a door in it you have never opened. Before you are sent anywhere, the set is assembled from a census of the real blocks within 14 blocks of the bed you just got into, so what gets built is not a copy of your house but a house made out of your house. Then it goes wrong on a schedule: by room four the ceiling has dropped a block, by room five the walls are nearly your materials, and room seven is dark. Nothing chases you.
Where: A Dream, about 3 minutes. Morning: Night Vision.
🌙
The Meadow
Everything you ever fed is standing in a field, waiting. Twelve animals, frozen, silent, glowing faintly, all already facing you before you arrive. No threat, no puzzle, nothing to solve. Greeted animals simply stop glowing.
Where: A Dream, about 2⅓ minutes. It exists so that not every night is a test. Morning: Regeneration and Health Boost II.
🌙
The Kind Repetition
You dream about mining. A solid block of stone sixty deep, a seam of ore wandering through it, a pickaxe, and nothing else in the world. The only scene that runs in survival mode, because there is no way to fake the verb.
Where: A Dream, about 3 minutes. Quietly the best-paying scene in the mod. Morning: Haste II for eight minutes.
🌙
The Rising Lava
A stone shaft sixty blocks tall, ledges spiralling up the inside, and lava coming up from below one block at a time. Every player understands it within one second. Two wide lit ledges let you stop and look down at how close it is. Nothing burns you; lava reaching your feet simply ends the run, and how high you got is your score.
Where: A Nightmare, about 2½ minutes. Morning if you make it: Fire Resistance.
🌙
The Horde
A ring of eight torches, a stone sword and a shield, and five waves: zombies, then skeletons with them, then spiders, then all three. You cannot be killed. What hits cost you is the arena: every four hits, one torch goes out and the light closes in.
Where: A Nightmare, about 3 minutes. Described as the most replayable scene in the mod. Morning: Strength II and Health Boost II.
🌙
The Trapped Dungeon
Nine rooms on a three-by-three grid, mossy cobble and iron bars, badly lit. Three keys are hidden in three rooms and the barred exit only opens with all three, with a lamp above the door lighting per key. The traps are made of blocks rather than damage: a pit that drops the floor away, a cage of bars that holds you four seconds, and an alarm that drops two zombies in while you are unarmed.
Where: A Nightmare, about 3¼ minutes. Trap tiles are a visibly different stone, placed fairly, and never move. Morning: Luck for ten minutes.
🌙
Running Through Syrup
The defining feature of a chase dream is not the thing chasing you, it is your own body refusing to cooperate, so the first thing this scene does, every tick, is cancel your sprint. Something silent starts 22 blocks back and accelerates from just slower than you to just faster. Twice per run, only if you have opened a comfortable lead, the corridor stretches and puts you back.
Where: A Nightmare, about 2 minutes. The stretch only fires while you are winning, so it can never cause the loss. Morning: Speed II.
🌙
The Endless Stair
A spiral staircase in a shaft. Reach the bottom and you are silently returned to the top at the same angle, mid-stride, so the loop is undetectable except by memory. The puzzle is that the way out is upwards and nothing ever says so. From the second lap on, one more step is painted red each time round, until the streak is too long to keep explaining away.
Where: A Nightmare, about 2¾ minutes. Morning: Speed.
🌙
The Flood
The water is coming up and your things are in here. The items on the pedestals are copies of what you were actually carrying when you got into bed. Nothing you do touches the real stash and you keep none of it, but for two minutes those are your diamonds going under. The best things sit on the highest pedestals.
Where: A Nightmare, about 2½ minutes. You cannot drown, and the scene never tells you that. Morning: Water Breathing.
📜 Lore
Flavour, not rules. None of this changes how the mod behaves.
The morning talking
The one line of chat you get after waking is written as memory rather than as a summary, and it changes with how you did. Fail the stair and it says 'You remember stairs. You remember that they kept going.' Solve it and it says 'You remember stairs, and working out which way was out.' Fail the flood and it is simply 'You remember watching your things go under.' If something interrupted the dream you get 'You are fairly sure there was more of it than that.'
A house built out of your house
The Rooms Behind counts the blocks around the bed you just got into and builds its corridor from your own materials: your planks, your stone, your glass. It is not your house; it is made of your house. By room five even that slips, and the walls become the things your materials nearly are, because in a dream an object is almost right and never right.
Everyone you ever fed
The Meadow's twelve animals are already facing you when you arrive, frozen and glowing, and there is nothing to do but walk over and say hello to each of them. It asks nothing and costs nothing, and it is the only night in the roster that is purely pleasant.
🎁 Jokes & trivia
Bits you might miss
- The most valuable dream in the mod is the one where you just mine for three minutes. The night you spend doing something boring and repetitive is the night you wake up good at it.
- The Horde's health bar is eight torches. You do not have a health bar; you have a room that keeps getting darker.
- The Flood floods a room full of copies of your actual inventory, lets you save some of it, and then gives you none of it.
- The Endless Stair paints one more step red every lap and never mentions it. If you never notice, the scene fails silently and that is that.
- Beds are banned inside the dream dimensions, because clicking one in a dimension where sleep does not work deletes it and detonates a five-block explosion. The Rooms Behind builds its bed out of wool and carpet instead.
- Running Through Syrup cancels your sprint on every single tick and then sends something after you that is only slightly slower than you.
- Two scenes, one where you are pinned in place and one where a silent crowd converges on you, were built and then deleted for being too unpleasant. Their replacements are parkour and a mob arena.
From the workshop
- The no-text rule is enforced by the code, not by willpower: the object handed to a scene author has no method for showing text, so a scene physically cannot caption itself.
- A quiz scene that asked questions drawn from your own vanilla statistics was built and then cut, on the grounds that a scene you play by reading a sentence is not a scene, it is a form.
- A Minecraft player's jump apex is about 1.25 blocks, so you can only ever climb one block at a time. Two scenes originally raised the player two blocks per step, an impossible jump that would have looked like the mod being broken. A 400-seed reachability test now guards it.
- Your inventory is stashed as raw NBT rather than a modern data attachment, because an attachment whose codec fails to load silently substitutes an empty default and then saves over the original.
- There are no custom sounds, textures, items or advancements in the entire mod. Everything is vanilla assets, bent.
- Twelve more scenes are designed and unbuilt, including one where your teeth come out one at a time and you have to collect them.
❓ FAQ
Do I keep anything I find in a dream?
No. Not the ore, not the pickaxe, not the diamonds you rescued from the flood. What you keep is the effects you wake up with.
Can I die in there?
No. All damage is swallowed and there is no death screen. A failed nightmare costs you your morning, not your gear or your life.
I have slept fifty times and never dreamed.
Check doDaylightCycle first. With it off, the trigger never fires and no dream is possible. Otherwise it is the 35 percent chance and the guaranteed dreamless night in between.
Is it a horror mod?
No, and deliberately not. The scenes are Minecraft challenges (parkour, climbing, fighting, looting, mining) with your morning riding on them. Two genuinely unsettling scenes were built and cut.
What happens on a server when two of us sleep?
Each sleeper rolls separately and gets their own scene on their own plot, and everyone still awake is told, vaguely, that someone is dreaming.
How do I make dreams more or less common?
The config has dreamChance, nightmareShare, minNightsBetween, and a durationScale multiplier on how long every scene runs.
⬇️ Get it
Status: The jar compiles and the author has tested it himself, but it has not had a real playtest yet.
- Install NeoForge for Minecraft 1.21.1. The
install guide walks through this assuming no prior knowledge.
- Drop the mod's
.jar file into your mods folder.
- Everyone on the server needs it.
- Launch the game with that loader's profile selected.
📦 Where is the file?
This wiki documents the mods; it does
not host them. Builds live in the project's own repository under
mc-sleep-on-it/build/libs/.
Mod by Bulletpies. Every sound and block in the dreams is a vanilla asset, bent.
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