Bulletpies · wiki

StickBack

Get your sticks back. Send everything else flying

ReleasedNeoForgeForgeFabric1.21.11.20.1
Status
Live on CurseForge; six loader and version builds
Mod loader
NeoForge, Forge, Fabric
Minecraft
1.21.1, 1.20.1
Who installs it
Everyone on the server needs it

What it is

StickBack does two things with sticks. Stick weapons deal almost no damage but send whatever they hit flying, with a chargeable shove, an upward launch and a pole vault. And a Salvage Bench breaks any tool, weapon or armor piece back down into sticks and material scrap, so nothing you craft is ever a dead end.

You keep a stick next to your sword now. A creeper gets too close and instead of trading hits you wind up a shove and send it cartwheeling off the cliff for exactly half a heart of damage. A zombie blocks a doorway; the quarterstaff jabs it three blocks into the air and you walk through underneath. And that chest of worn-out iron pickaxes you could never bring yourself to throw away finally has somewhere to go: the bench takes each one, counts the durability, and hands you back sticks and scrap like it has been waiting for you to stop hoarding.

👥 Playing with friends

Fine on servers with the mod on both sides; shoving mobs off ledges is a spectator sport

Your first 5 minutes

New to this mod? Do these in order and you will have seen the point of it.

  1. Craft a Medium Stick: two sticks placed diagonally in the grid.
  2. Hold right-click to charge, then melee a zombie. Watch it leave.
  3. Craft a Quarterstaff: three sticks, diagonal. Hold left-click a moment and release to jab a mob straight up.
  4. Right-click the ground with the Quarterstaff to pole vault about two blocks into the air.
  5. Build a Salvage Bench: four sticks around a stone slab and an iron nugget.
  6. Feed it the half-broken stone pickaxe you were about to toss into lava.

How it works

Shove (Medium Stick)

Hold right-click to charge, bow-style, for up to one second. Your next melee hit within two seconds is the shove: exactly one damage, half a heart, regardless of your gear, with charge-scaled knockback that peaks around Knockback IV. It is a repositioning tool for moving mobs off ledges, out of doorways and away from you. Three-second cooldown, one durability per shove.

Tip: The half-heart damage is fixed on purpose. You shove to move something, not to kill it.

Jab Launch (Quarterstaff)

Hold left-click for at least 0.6 seconds and release: a short forward thrust with about four blocks of reach that deals 3 damage and launches the first mob hit roughly three blocks straight up. Four-second cooldown, three durability.

Pole Vault (Quarterstaff)

Right-click a block while on the ground to plant the staff and hop about two blocks up with a little forward carry. Fall damage from the vault itself is negated. Two-second cooldown, two durability.

Tip: It clears a two-block wall from a standstill, which is exactly the wall that usually stops you.

The Salvage Bench

Four sticks, a stone slab and an iron nugget. Drop any tool, weapon or armor piece in the input slot and it is salvaged the instant it lands: sticks come back scaled by remaining durability and are never taxed, materials come back as quarter-unit scrap minus a configurable 25% tax. If the six output slots cannot hold the full result the salvage is simply refused; items are never voided, and hoppers cannot automate the bench.

Tip: A diamond pickaxe at 80% durability returns 1 stick and 7 Diamond Fragments. Value back, never a dupe.

Scrap into materials

Four Iron Scrap craft back into an iron ingot, and the same goes for Gold Scrap, Diamond Fragments and Netherite Flecks. Netherite gear returns Diamond Fragments and Netherite Flecks both, because the upgrade was two materials. Enchantments are not recovered, ever: no books, no XP, no extraction. The bench is a material recycler and the GUI says so to your face.

Stick armor and Driftwood

A full armor set craftable from sticks alone, in the standard shapes, totalling 6 defense: just under leather, for the price of 24 sticks. The full-set bonus is Driftwood: wood floats, so you do. In water, gentle buoyancy holds you at the surface and eases your swim speed, and sneaking dives. No fall protection, no thorns; the float is the whole bonus.

Knockback, capped

Both weapons are wood-tier, repair with sticks, and are fully enchantable; Knockback stacks on top of the built-in bonus, which is the point. Total knockback is capped at 4.0 so mobs get moved, not fired through walls. No stick ever out-damages the same-tier sword, also the point.

Tip: Pack makers: salvageability is entirely tag-driven. Tag modded gear into #stickback:salvageable and go.

Items & blocks

Medium Stick

A wood-tier weapon: 4 damage, fast, +1.5 knockback built in, and the chargeable Shove.

Where: Two sticks placed diagonally.

Quarterstaff

The long one: 5 damage, slow, +2.5 knockback, with the Jab Launch and the Pole Vault.

Where: Three sticks placed diagonally.

Salvage Bench

Breaks any tool, weapon or armor piece back into sticks and scrap, scaled by durability. Auto-salvages on input, refuses rather than voids, ignores hoppers.

Where: Four sticks, one stone slab, one iron nugget.

Stick Armor

Helmet, chestplate, leggings and boots made of nothing but sticks, 6 defense total. Wearing all four grants Driftwood buoyancy in water.

Where: Standard armor shapes, sticks only: 5, 8, 7 and 4 sticks respectively.

Iron and Gold Scrap

Quarter-unit salvage returns. Four of a kind craft back into the full ingot.

Where: Salvaging iron or gold gear at the bench.

Diamond Fragment

A quarter of a diamond. Four craft back into the real thing.

Where: Salvaging diamond or netherite gear.

Netherite Fleck

A quarter of a netherite ingot, which is a sentence that would upset a blacksmith.

Where: Salvaging netherite gear, alongside its Diamond Fragments.

Lore

Flavour, not rules. None of this changes how the mod behaves.

The gap in the workshop

Between the crafting table and the furnace there was always a missing station: the place where old tools go. The Salvage Bench is that place. It does not judge what you bring it. It counts what is left of the thing, takes its quarter, and hands you back the sticks you started with. The enchantments it keeps for itself, and it has never once explained why.

Jokes & trivia

Bits you might miss

  • The bench's GUI carries one line of small print, stated flatly: "Enchantments are not recovered."
  • A fully charged Shove deals exactly half a heart whether you are unarmored or in full netherite. The stick does not care how rich you are.
  • The advancement for salvaging a netherite item is called Waste Not IV.
  • The Quarterstaff's internal item id is large_stick, and honestly that is what it is.
  • Full stick armor totals 6 defense, just under leather. Unlike leather, no cows were consulted.
  • Knockback is capped at 4.0 specifically so mobs get moved, not fired through walls. This cap was needed.
  • The advancement for landing a full-charge shove is called Personal Space.

From the workshop

  • In the original v0.1, salvage was a shapeless recipe that turned a full-durability netherite sword into exactly one stick. The bench replaced that machine of pure loss.
  • A third weapon called the Switch and a move called Return to Sender were both cut by design ruling. The ruling, in full: stick to sticks.
  • The old armor code multiplied the array index by the durability multiplier instead of the value. It only ever worked because the multiplier happened to be 1.
  • Six builds: Forge, NeoForge and Fabric, each on 1.21.1 and 1.20.1.

FAQ

Is the Salvage Bench a duplication machine?

No. Every round-trip loses about 25% of the material value (configurable), sticks scale with remaining durability, and salvage never out-yields crafting. You get value back, never profit.

Can I recover enchantments from gear I salvage?

No. No books, no XP refund, no extraction. The bench recycles materials; the enchantments are simply lost, and the GUI warns you.

Will a stick weapon replace my sword?

No, by design. Stick weapons never out-damage the same-tier sword. They are crowd control: you carry one next to the sword, not instead of it.

Can I automate salvaging with hoppers?

No. The bench refuses hopper input, and if the output slots are full it refuses the salvage entirely rather than eat your item.

Does it work on modded tools and armor?

Yes, via datapack tags: drop items into #stickback:salvage/swords, /tools, /armor or /stickback_gear and yields are computed from the vanilla item classes.

Where do I download it?

On CurseForge, under the author bulletpies: https://www.curseforge.com/minecraft/mc-mods/stickback

Crafting recipes

Crafting recipe for Diamond Fragment To Diamond
Diamond Fragment To Diamond
Crafting recipe for Gold Scrap To Ingot
Gold Scrap To Ingot
Crafting recipe for Iron Scrap To Ingot
Iron Scrap To Ingot
Crafting recipe for Large Stick
Large Stick
Crafting recipe for Medium Stick
Medium Stick
Crafting recipe for Netherite Fleck To Ingot
Netherite Fleck To Ingot
Crafting recipe for Salvage Bench
Salvage Bench
Crafting recipe for Stick Boots
Stick Boots
Crafting recipe for Stick Chestplate
Stick Chestplate
Crafting recipe for Stick Helmet
Stick Helmet
Crafting recipe for Stick Leggings
Stick Leggings

Get it

Status: Published or running on a live server. Safe to try.

  1. Install NeoForge, Forge, Fabric for Minecraft 1.21.1, 1.20.1. The install guide walks through this assuming no prior knowledge.
  2. Drop the mod's .jar file into your mods folder.
  3. Everyone on the server needs it.
  4. Launch the game with that loader's profile selected.

📦 Where is the file?

This wiki documents the mods; it does not host them. Builds live in the project's own repository under Stickback/build/libs/.

Bulletpies

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